Guiding evolution can be pretty fun, I expect. As I understand it, players design the organisms’ physical bodies and then the computer determines how they move and behave. That right there sounds pretty fun for science buffs and inspiring cartoonists, let alone all the hunting, gathering, farming, and city-building.
As one might expect, I have absolutely no Sim experience and hence can’t predict how easy the interface will be for kids to master, but I suspect the kids will figure it out. The New York Times, however, wasn’t exactly exuberant, citing the fact that it allows entirely too much freedom. Popping bubbles on the Wii may be the way to introduce youngsters to gaming, while something of this breadth might be for the older (teen and above), more dedicated players.
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