Thursday, January 26, 2012
The New Coviewing at the Cooney Center
Friday, January 13, 2012
Inside Sesame Street
Wednesday, December 14, 2011
FETCH! with Ruff Ruffman App

While we're on the subject of apps, here's one that I totally missed a month ago when it was released. It's FETCH! Lunch Rush, and here's the Nov. 14 press release:
PBS KIDS Launches Its First Educational Augmented Reality App
Furthering PBS’s leadership in using new technologies to support learning, FETCH! Lunch Rush App employs augmented reality to teach kids addition and subtraction
ARLINGTON, VA, Nov. 14, 2011 – PBS KIDS today announced its first augmented reality app for iPhone and iPod touch, FETCH! Lunch Rush, which is now available on the App Store. Available for free, the app uses the camera on iPhone or iPod touch to overlay computer-generated graphics on top of the physical, real-world environment. Extending PBS’s leadership in using augmented reality as an educational tool, FETCH! Lunch Rush opens a new world of learning by teaching kids ages six to eight math skills, like addition and subtraction, while blending the virtual and real world into a truly engaging experience.
“Augmented reality is becoming a popular marketing tool and a compelling feature for gamers, but no one has fully explored what this could mean for educating children,” said Jason Seiken, Senior Vice President, Interactive, Product Development and Innovation, PBS. “We were among the first to offer educational augmented reality kids content when we launched the DINOSAUR TRAIN Hatching Party online game last year, in which a player’s real world intersects with a virtual environment online to help hatch a dinosaur egg. We’re excited to expand our exploration of this space by launching our first augmented reality mobile app and continue PBS KIDS’s leadership in using new technologies to further learning.”
“The FETCH! Lunch Rush App is designed as a 3-D game, which helps kids visualize the math problems they are trying to solve,” added Lesli Rotenberg, Senior Vice President, Children’s Media, PBS. “At PBS KIDS our goal is to use media to nurture kids’ natural curiosity and inspire them to explore the world around them; we can’t wait to see what this new app will mean for furthering that exploration.”
The Fetch! Lunch Rush App was produced by PBS member station WGBH and is based on the PBS KIDS GO!series FETCH! With Ruff Ruffman, also produced by WGBH. In this multiplayer app, Ruff Ruffman has to collect the lunch order for his studio crew. The challenge is keeping track of how many pieces of sushi everyone wants using augmented reality “markers” (printable hand-outs) that prompt activity within the app. The app uses 3-D imagery to reinforce the early algebraic concepts, helping kids to make the connection between real objects and corresponding numeric symbols.
The FETCH! Lunch Rush App is available for free from the App Store on iPhone or iPod touch or at www.itunes.com/appstore.
Developed in partnership with the Corporation for Public Broadcasting and powered by a Ready To Learn grant from the U.S. Department of Education, Fetch! Lunch Rush is part of a new suite of games available on the newly launched PBS KIDS Lab website (PBSKIDS.org/lab). Combined with online and interactive whiteboard games, this new app helps build a learning experience for kids that takes place across platforms, all with the goal of accelerating learning. In addition to FETCH!, six suites based on hit PBS KIDS series are available on the PBS KIDS Lab: THE CAT IN THE HAT KNOWS A LOT ABOUT THAT!, CURIOUS GEORGE,SID THE SCIENCE KID, FIZZY’S LUNCH LAB, SUPER WHY!. and DINOSAUR TRAIN.
To date, PBS KIDS mobile apps have been downloaded more than 1.4 million times. With a transmedia approach, PBS KIDS is increasingly serving children wherever they live, learn, and play – through mobile devices, as well as on TV, online, in the classroom, and through a new line of educational toys.
Tuesday, December 13, 2011
New Interactive Dinosaurus ExploreUs Book
Sunday, December 11, 2011
The Children's App Manifesto
Tuesday, November 29, 2011
New Beauty and the Beast app
Experience a tale as old as time in this fully interactive Storybook Deluxe app. Complete with games, movie clips, puzzles, coloring pages, and sing-along songs from the film, you’ll find a surprise on every page. Hear the story read aloud, record your own narration, or explore at your own pace.
In this unforgettable story of love and adventure, a young woman named Belle finds herself in a castle with talking furniture, an enchanted rose, and a grumpy beast. Despite an awkward beginning, Belle and the Beast gradually become friends, and Belle learns not to judge a book by its cover. A beloved Disney favorite retold in a magical new format the whole family can enjoy!
Features:
* Interactive Storybook Deluxe app features your favorite characters from Disney's award-winning Beauty and the Beast.
* Two reading modes allow you to follow along as the story is read aloud, or explore at your own pace.
* Engage in exciting activities based on scenes from Beauty and the Beast—help Belle make her way to the Beast's castle in the hedge maze, or go on a hunt for hidden roses.
* Puzzles and coloring pages for all ages!
* Record your voice reading the story and hear it played back as narration.
* Jump to your favorite page with the Visual Page Index.
Thursday, November 17, 2011
Off to Bed! with Dada Company
And here's a little promotional film about the company in general, including their title on transportation. This is in Spanish and I wish the music were mixed a little lower because it's hard for me to follow what they're saying when Zooey Deschanel is so much easier for me to understand, but even if you don't speak the language there are some good shots of their art and design work.
Tuesday, November 1, 2011
Don't Let the Pigeon Run This App


Thursday, June 23, 2011
First graders on transmedia
Saturday, March 26, 2011
New Teletubbies & In the Night Garden apps


Teletubbies is one of my favorite programs (or favourite programmes) out there for very young children. We used it to introduce Loretta to television when she was old enough, and now I still go back and look at old episodes on my own. I've also recently discovered the joys of In the Night Garden, the follow-up show by the same production company, Ragdoll, in the UK. I've been watching it on the Hub constantly over the past two months and can't think of a better program for the pre-preschool set, the 2-4 year-olds. So if parents have been using these shows to introduce their youngsters to TV (no younger than 2, I hope), then they can now use them to introduce them to their mobile devices. I haven't seen these apps yet, but I expect them to be pretty high quality, given the precedent.
Toddlers can now tap into BBC Worldwide’s In the Night Garden and Teletubbies brands on their iPhone, iPod Touch and iPad mobile devices.
Now available on the App Store, Teletubbies: My First App! features the characters from the TV series along with the original music and voices. Developed by EM Studios, the app features age-appropriate games and a dedicated Parent’s Zone that allows parents to customize the app specifically for their children, including length of play and access to other content.
Similarly, Hibernum Creations’ In the Night Garden app immerses fans into the TV series’ fantastical world. Players are able to dance and play counting games alongside characters like the Pontipines and Upsy Daisy.
Tuesday, February 15, 2011
KidScreen 2011 Gets Underway

Sunday, November 21, 2010
Facebook for Kids

Facebook's age limitation isn't stopping US kids from naming the world's largest social network among one of their Most Beloved Brands this year.
According to an annual study by youth research firm Smarty Pants entitled Young Love, Facebook's brand-affinity ranking among kids ages six to 12 jumped 85 positions in the past year and is now a Top 100 brand among tweens nine to 12.
Facebook jumped from #181 to #126 this year among kids six to 12 and to #91 among tweens, making the social network's shift in ranking among the most significant increases of the 270-plus brands evaluated by more than 4,500 children.
Brands that facilitate a family connection seem to dominate the top spots on the Beloved Brands list, with Nintendo's Wii holding the number-one spot, followed closely by McDonald's, M&M'S, Disney Channel and Oreo. Apple's iPod Touch and iPad made 2010 debuts at #35 and #109, respectively.
Saturday, October 16, 2010
Scott Traylor on Virtual Worlds & Education and Media
Monday, September 27, 2010
Behind the Scenes of The Electric Company
Saturday, September 4, 2010
Tiny Planets Creates Online Worlds
Tiny Planets is a wonderful British/American preschool show made by Pepper's Ghost Productions in the UK and Sesame Workshop here in New York. It depicts the planet-hopping adventures of two fuzzy aliens named Bing and Bong. In roughly the decade since its creation, it has won a BAFTA and aired in nearly two dozen territories, and though no longer in production it's continuing to spread around the world, and deservedly so--it's a great program for preschoolers. I mention all of this because I really do have a strong affection for the show and its protagonists. Both of them are mute, and that fact alone harkens back to the narrative/visual brilliance of pre-1928 films and animated characters like Wile E. Coyote and the Roadrunner, although the humor here is entirely different.Bing and Bong are explorers par excellence. In each five-minute episode they hop into their fuzzy couch and launch off of their planet to go explore another. Each planet is visually distinctive with different denizens; hence they offer young viewers different learning experiences, most centered around the concept of exploration, a generally scientific concept, although some episodes range into the field of social skills as well. Bing and Bong interact with planets' color, sounds, and other characteristics to introduce these concepts to preschoolers with a depth and precision that wouldn't really be as efficient in another format--i.e., with characters explaining the concepts verbally as normally happens. Like I said it works really well for preschoolers, and it's also a nice way to sell your show in foreign markets, obviously.
Monday, October 12, 2009
WordWorld's iPhone App
Monday, July 27, 2009
My Baby Banana

Thursday, July 2, 2009
New News on Educational Video Games

Tuesday, June 9, 2009
What's Next for Nintendo?

Saturday, February 28, 2009
Guinness' Top Video Game








